Class GpuCapabilities

java.lang.Object
com.codename1.gpu.GpuCapabilities

public final class GpuCapabilities extends Object
Immutable description of the capabilities and limits of a GraphicsDevice. Backends create an instance describing the underlying GPU so portable code can adapt to the platform. Applications retrieve it via GraphicsDevice.getCapabilities().
  • Constructor Details

    • GpuCapabilities

      public GpuCapabilities(int maxTextureSize, int maxVertexAttributes, boolean shaderLevel3, boolean depthTextureSupported, boolean intIndicesSupported, String rendererName)

      Constructs a capabilities descriptor. Intended to be called by platform backends only.

      Parameters
      • maxTextureSize: the maximum supported texture edge length in pixels

      • maxVertexAttributes: the maximum number of vertex attributes

      • shaderLevel3: true if GLSL ES 3 / WebGL2 class shaders are available

      • depthTextureSupported: true if sampling depth textures is supported

      • intIndicesSupported: true if 32 bit element indices are supported

      • rendererName: a human readable backend/renderer description

  • Method Details

    • getMaxTextureSize

      public int getMaxTextureSize()
      Returns the maximum supported texture edge length in pixels.
    • getMaxVertexAttributes

      public int getMaxVertexAttributes()
      Returns the maximum number of vertex attributes supported per draw.
    • isShaderLevel3

      public boolean isShaderLevel3()
      Returns true if GLSL ES 3 / WebGL2 class shading features are available.
    • isDepthTextureSupported

      public boolean isDepthTextureSupported()
      Returns true if depth textures may be sampled (useful for shadow mapping).
    • isIntIndicesSupported

      public boolean isIntIndicesSupported()
      Returns true if 32 bit (int) element indices are supported. When false an IndexBuffer is limited to 16 bit indices.
    • getRendererName

      public String getRendererName()
      Returns a human readable description of the backend and GPU.